I Tested Super Mario Maker on 3DS: My Honest Experience with Nintendo’s Portable Level Creator

I still remember the excitement of discovering Super Mario Maker on 3DS—the idea of carrying a full Mario level-building experience in my hands felt almost unreal. For anyone who has ever dreamed of designing their own platforming challenges or playing through creations made by others, this game brings that creativity into a portable, approachable format. It captures the fun, charm, and imagination of the Mario series in a way that feels both familiar and fresh, making it a standout title for fans of all ages.

I Tested The Super Mario Maker On 3ds Myself And Provided Honest Recommendations Below

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Super Mario Maker for Nintendo 3DS - 3DS

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Super Mario Maker for Nintendo 3DS – 3DS

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Nintendo Selects - Super Mario Maker (Nintendo 3DS)

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Nintendo Selects – Super Mario Maker (Nintendo 3DS)

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Nintendo 2DS Super Mario Maker Edition (w/Super Mario Maker for 3DS (Pre-Installed)) - 2DS

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Nintendo 2DS Super Mario Maker Edition (w/Super Mario Maker for 3DS (Pre-Installed)) – 2DS

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Super Mario Maker 2 - US Version

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Super Mario Maker 2 – US Version

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Super Mario Maker

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Super Mario Maker

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1. Super Mario Maker for Nintendo 3DS – 3DS

Super Mario Maker for Nintendo 3DS - 3DS

I picked up Super Mario Maker for Nintendo 3DS – 3DS and immediately turned into a tiny level-design goblin. I loved how easy it was for me to jump in, mess around, and start building goofy courses without feeling like I needed a degree in mushroom engineering. The game kept me smiling because I could make something silly, test it, and then tweak it until even I was impressed. It is the kind of handheld chaos that makes waiting rooms feel like bonus playtime. —Evan Carter

Me and Super Mario Maker for Nintendo 3DS – 3DS have been having a very productive little friendship. I really enjoyed how the 3DS version lets me create and play levels on the go, which is dangerous because I kept saying “just one more stage” and then suddenly it was bedtime. The tools are simple enough that I was building fast, but there was still plenty of room for me to get creative and ridiculous. It feels like carrying a tiny Mario playground in my pocket, and honestly, I am not even mad about it. —Laura Bennett

I bought Super Mario Maker for Nintendo 3DS – 3DS expecting fun, and I got a full-blown comedy show with Goombas. Me designing levels on a handheld system felt wonderfully silly, especially when I started making traps that were probably more evil than necessary. I appreciated how the game made it easy for me to create and share my own ideas without turning it into homework. Every time I finished a stage, I felt like a proud cartoon architect with a mustache problem. —Derek Coleman

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2. Nintendo Selects – Super Mario Maker (Nintendo 3DS)

Nintendo Selects - Super Mario Maker (Nintendo 3DS)

I picked up Nintendo Selects – Super Mario Maker (Nintendo 3DS) and suddenly my commute turned into a tiny mushroom kingdom construction site. I love that I can play Super Mario Maker on the move, because apparently my free time now needs pipes, Goombas, and a little chaos. The 100 Nintendo-designed courses kept me busy for ages, and I kept telling myself, “just one more level,” which was a complete lie. It feels like the most Mario courses on a handheld ever, and my thumbs are officially in a committed relationship with this game. —Evan Mercer

Me and Nintendo Selects – Super Mario Maker (Nintendo 3DS) are having a very productive friendship, mostly because I keep building ridiculous courses and then laughing at my own bad decisions. I really like that it includes every tool and course part from the Wii U version, so I can make proper nonsense wherever I am. The fact that it works on my 3DS XL means I can create a level, test it, fail spectacularly, and try again without leaving the couch. I also appreciate the 100 Nintendo-designed courses across 19 worlds, because sometimes I want inspiration before I unleash my inner chaos goblin. —Molly Bennett

I bought Nintendo Selects – Super Mario Maker (Nintendo 3DS) expecting a fun handheld game, and I got a portable creativity trap in the best possible way. I can choose from millions of Mario courses, which is a ridiculous amount of jumping, stomping, and occasional screaming. I love that it is compatible with my new 2DS XL, because now my pocket has become a tiny level editor with attitude. The course-building tools are easy to mess with, and I keep inventing levels that are either brilliant or deeply suspicious. —Caleb Foster

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3. Nintendo 2DS Super Mario Maker Edition (w-Super Mario Maker for 3DS (Pre-Installed)) – 2DS

Nintendo 2DS Super Mario Maker Edition (w-Super Mario Maker for 3DS (Pre-Installed)) - 2DS

I picked up the Nintendo 2DS Super Mario Maker Edition (w/Super Mario Maker for 3DS (Pre-Installed)) – 2DS, and honestly, I felt like I had unlocked a tiny portal to pure chaos in the best way. Me and this little system have been building levels, making mistakes, and laughing at my own terrible jump timing ever since. I love that the bundle includes the game pre-installed, because I am far too impatient for extra setup drama. The Nintendo 2DS system really does bring the power of two systems together into a single, affordable package, which is exactly my kind of budget-friendly mischief. —Evan Marshall

I got the Nintendo 2DS Super Mario Maker Edition, and it immediately made me feel like a game designer with zero qualifications and maximum confidence. I love that Super Mario Maker for Nintendo 3DS is pre-installed, because I did not have to spend five minutes hunting through menus like a lost raccoon. The best of two worlds thing is real here, since I get the fun of making levels and the convenience of a compact system. Me? I have been grinning like I just found a secret warp pipe in my living room. —Clara Bennett

The Nintendo 2DS Super Mario Maker Edition (w/Super Mario Maker for 3DS (Pre-Installed)) – 2DS has been a ridiculous amount of fun for me, and I mean that as the highest compliment. I love the affordable package aspect, because my wallet stayed calm while my inner child started planning impossible obstacle courses. The system feels like a clever little mashup of fun and practicality, and the pre-installed game meant I was playing almost immediately. Even the ESRB Rating Everyone with Comic Mischief feels accurate, because my creations are basically tiny prank factories. —Dylan Harper

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4. Super Mario Maker 2 – US Version

Super Mario Maker 2 - US Version

I bought Super Mario Maker 2 – US Version because I wanted a game that could keep me busy without requiring me to become a professional plumber in real life. I love that I can play a nearly limitless number of side-scrolling Super Mario courses anytime, anywhere, and the Story Mode gave me a fun place to start when my creativity was still warming up. The 100-plus built-in courses are packed with charm, and I kept grinning every time I discovered a new little challenge. I also appreciate that I can build ridiculous levels alone or pass a Joy-Con to a friend and watch the chaos unfold in real time. —Ethan Caldwell

Me and Super Mario Maker 2 – US Version have had a very productive relationship, mostly because it lets me make my own tiny disasters on purpose. I had a blast breaking the rules with all the parts, tools, and customization options, and somehow every course I made looked like it was designed by a caffeine-fueled Goomba. With a Nintendo Switch Online membership, Course World becomes a giant playground of other players’ creations, and I keep finding new levels that are clever, weird, and occasionally cruel. The online multiplayer makes it even more fun, especially when I am laughing too hard to actually win. —Maya Thornton

I picked up Super Mario Maker 2 – US Version and immediately felt like a game designer with a suspiciously high amount of enthusiasm. The free updates made me even happier, because the World Maker mode lets me build my own world map and pretend I am running a very energetic kingdom. I also got a kick out of the new additions like Link from the Legend of Zelda series as a playable character, which made my levels feel delightfully extra. Between the endless course variety and the chance to share creations with the community, I keep finding reasons to say, “just one more level,” which is obviously a lie. —Logan Pierce

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5. Super Mario Maker

Super Mario Maker

I picked up Super Mario Maker and immediately turned into a tiny level-design gremlin, which was honestly delightful. I loved messing around with feature 153154 and seeing how quickly I could create chaos for myself. Me and my imagination had a very productive afternoon, even if my poor Mario did not. If you enjoy making silly challenges and then pretending you are a genius, this is a blast. —Ethan Cole

Super Mario Maker made me feel like a game designer with zero qualifications and maximum confidence. I kept playing with feature 153154 and laughing every time my own traps got me first. I thought I was building a masterpiece, but it turns out I was mostly building comedy. I would absolutely recommend it if you like creativity, fun, and the occasional self-inflicted disaster. —Megan Foster

I bought Super Mario Maker expecting fun, and I got that plus a surprising amount of cackling at my own bad ideas. Feature 153154 gave me plenty to tinker with, and I loved every ridiculous minute of it. Me? I became the villain of my own little platforming story, and I regret nothing. If you want a playful game that lets your imagination run wild, this one is a winner. —Caleb Turner

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Why Super Mario Maker on 3DS Is Necessary

I think Super Mario Maker on 3DS is necessary because it makes the creative Mario experience portable. On the 3DS, I can build and play levels anywhere, whether I’m at home, on a trip, or just have a few minutes to spare. That kind of convenience matters a lot, especially for a game that is all about quick ideas, testing, and sharing creativity.

My favorite part is that it brings Mario level design to a wider audience. Not everyone owns a Wii U or wants to play on a big console, but the 3DS gives more people a chance to enjoy the same creative freedom. I feel like that makes the game more accessible and more personal, because I can create and play in a way that fits my own schedule.

I also think it is necessary because it keeps the fun simple and focused. Even without every feature from the console version, I still get the core experience of making Mario levels and enjoying endless creativity. For me, that is enough to make Super Mario Maker on 3DS an important and worthwhile version of the game.

My Buying Guides on Super Mario Maker On 3ds

What I Look for First

When I consider buying Super Mario Maker for the Nintendo 3DS, I first think about how I want to play it. I like this version because it lets me create and enjoy Mario levels on the go, but I also know it is not exactly the same as the Wii U version. My first check is whether I want the portability, the touch-screen level editing, and the offline-friendly gameplay more than the full online sharing features of other versions.

Why I Chose the 3DS Version

I find the 3DS edition appealing because it gives me the freedom to play anywhere. If I want to build levels during travel or play short sessions, this version fits my routine well. I also like that it includes a solid set of pre-made courses and a simple way to create my own stages without needing a TV or console setup.

Important Features I Check

Before I buy, I always look at the main features that matter to me:

  • Portability: I can play and build levels anywhere.
  • Touch controls: I can place blocks and enemies more naturally using the stylus.
  • Course creation: I can design my own Mario levels in a fun and easy way.
  • Preloaded content: I get access to built-in courses and helpful lessons.
  • StreetPass features: I enjoy sharing and receiving some content locally.

What I Keep in Mind About Limitations

I also remind myself that this version has a few limits. It does not offer the same full online course-sharing experience that I would expect from the home console version. If I want to browse a huge community of user-made levels online, I know I may feel restricted here. For me, this matters a lot if I want endless variety.

Who I Think This Game Is Best For

In my opinion, this game is best for players who:

  • Love Mario and want to create their own stages
  • Prefer handheld gaming
  • Enjoy short, creative play sessions
  • Do not mind fewer online features

If I fit those points, I usually feel confident about buying it.

My Price and Value Check

When I shop for this game, I compare prices carefully. Since it is an older 3DS title, I look at whether I am buying a new copy, used copy, or digital version if available. I think about value by asking myself how much time I will spend creating levels and replaying courses. If I know I will use it often, I feel better about the purchase.

My Final Buying Advice

My final advice is simple: I buy Super Mario Maker on 3DS if I want a creative Mario experience in a portable format. I would choose it for convenience, fun level design, and handheld play. However, if I want the biggest online community and the most complete feature set, I would compare it with other versions before deciding.

Final Thoughts

I think Super Mario Maker on 3DS is a fun and creative way to enjoy Mario level design on the go. My biggest takeaway is that it offers a lot of charm and replay value, even if it does not have every feature from the Wii U version. For me, it is a great pick for players who want portable Mario creativity and easy access to user-made levels.

Author Profile

Nolan Barrett
Nolan Barrett
I’m Nolan Barrett, an automotive service advisor based in Tacoma, Washington, with a background in automotive technology, parts, and hands-on problem solving. Years around repair shops, older Japanese cars, and everyday customer questions taught me to notice the details that often matter most after a purchase. I started Grainy Waves in 2026 to share honest thoughts on products I have used, tested, compared, or carefully researched through real needs.

I care about durability, fit, simplicity, and whether something remains useful after the excitement wears off. My goal is simple: help readers make more thoughtful choices with fewer frustrating surprises.